All Firan Survival Guide Basic Tutorials

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This page includes all the text of the Basic Firan Survival Guide tutorials. It's on one page for ease of searching, reading, or printing.

Contents


Getting Started

This page includes all the text of the "Getting Started" Basic Firan Survival Guide tutorial. It's on one page for ease of searching, reading, or printing.

So now you have a character on FiranMUX. What do you do?

Character Concerns

Learn about your new character and things in their life.

Code Concerns

Figure out what code you need to get around.

Roleplaying

Roleplaying -- it's why everyone is here!


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There are a number of useful help files accessible through the game that give good advice about how to learn about your character. In particular, you want to look at help getting started and news getting started on firanmux. Much of the advice is reiterated and augmented below.

Don't Panic at the size of this list! It's meant to be fairly detailed and exhaustive and you certainly don't have to do everything all at once.

Things You Really Ought To Do Before Roleplaying

These are the things you really ought to do before you start roleplaying the first time. It shouldn't take more than a few minutes, but it'll help you get acclimated to the basics of your character and the state of the game.

Know thy own self

FiranMUX is different from most games in that it uses pregenerated characters. Instead of making up your own creation you're an actor, filling a role. It's important to know a little about the character you're playing so you can roleplay appropriately.

Use the look command to see what you look like, and the inventory command to see what you're currently carrying. The majority of the information about your character, including such important things like your personality and relationships to other characters, is accessible through the @sheet commands. See @sheet/help for a summary of this command. In general, if you want to see everything at once you can type @sheet/all, though this will display a lot of information. Other variations will display all this information in more manageable chunks.

Of potentially crucial importance are sworn oaths. These are things that can potentially get you in trouble with gods (or other characters) if you break them. The @oaths command will list any oaths you've sworn. See help ritual/oath for their general importance.

Current events

Before you venture IC, it's advisable to get an idea of the current events on the game. Your roleplay will be different based on whether the city is in, say, the midst of a glorious festival or the midst of a brutal civil war.

There are several sources of information. One way is to read up on the bulletin boards on the game as well as the web-accesible invisionboard. This, however, can be a daunting task given the sheer number of boards. Your best sources of information will be found on boards 10 (General Updates), 19 (Current Events), 27 (Speeches), or your appropriate clan board. The other source of information is from other players. The easiest way to ask is on your clan's comsys channel about what the current situation in the game is, and if there's anything you should be aware of before venturing IC. Most anyone can tell you about the gamewide status of things, and some can even give you insight into your character specifically.

Things You Should Do Reasonably Soon

These next few items aren't crucial before you jump into the game, but at some point in time you'll want to sort out where you live, what you own, etc.

Home sweet home

Every character on FiranMUX has a home, be it a communal living area, a private apartment, or a room in a private home. To find out where your character lives you can either move through the policy rooms and go IC, or you can use the @home command.

There are a number of different cities on FiranMUX. However, all characters on the game currently reside within the main city of Anarinuell (or the immediately surrounding region), with the other cities accessible in the event of certain plots or other needs. However, traveling to other cities is a relatively rare occurrence and always for a specific reason. Anarinuell itself is divided into a number of districts corresponding to the eight different clans.

If you find that your home is located in one of the "Old City -- Sailor's Nook" rooms, such as the boarding house or hostelery, you are living in a communal living area. The Old City is "the bad side of the tracks" in Firan, and though the Sailor's Nook room is reasonably safe, moving further in the Old City can lead to trouble (injury, muggings, or in extreme cases, death) if you're not part of that community. To find out if you are, look at your character's background or simply look to see if their name is on the Old City list by using the @oldcity command. Characters who are part of the Old City can continue living where they are, or else seek residence deeper within the Old City. Other characters can, in theory, remain living where they are, but will likely feel more comfortable moving elsewhere away from the riffraff.

Anyone can move if and when they choose, for a cost. There are apartments to rent, and private residences can even be arranged. Traditionally, Firan families live together as an extended family. If you're looking for a new apartment to move into, see help housing for pointers. If you are a Republic soldier (type @rank <your name> to see if you have a military rank) then you can live in the barracks within the Palace District for free.

Stuff you own

All characters own something, even if it's just the clothes on their back. Here's how to find your stuff:

  • Type i (or inventory) to see items currently in your possession. If you have many huge and unwieldy items you're carrying about, like wardrobes and pantries, that means your character was recently evicted from an apartment and all their items shipped to them. You'll want to find a new residence to put them. Also, money you are currently holding (stenis) will be listed in your inventory. (If the number of stenis you currently possess is negative, you are in debt. See the section on debt for more information on what to do about this.)
  • Go to your home and look at what's there. Because extended families tend to live together you might not own all of the things there, so ask around to be sure.
  • Use the @deed/list command to see if you own any property, and where it is. Typically nobles will own property, and commoners will only rarely own land.
  • Look and see if you have a keyring in your possession (look keyring). If you do, you'll see a number of keys on it, with potentially cryptic names. Though not all those keys may currently work, some may. If it's not obvious from the name where the key leads, or if you can't find the building, you can try asking on the Help Channel. Also, you can use the key/identify command to identify what certain keys unlock.
  • Go to the city bank and use the @bank/balance all command to see if you have any money. Note that you might not personally "own" the money in all the accounts you see. Some may be family accounts. Others may be sponsor accounts, representing fees paid to a sponsor; if you're a noble sponsor then this money is yours, otherwise, it belongs to the noble who sponsors you. Other funds might be clan-related or work-related. If in doubt ask around.

Know thy own self (Part II)

There's other information about yourself that isn't simply found on your character sheet. To learn more about yourself, try the following:

  • Use the mail system to read past mails sent to your character. There could be clues! Or people may be expecting responses to questions. Check the dates, though, as some mail may be outdated.
  • Go to the Unity Building (it's at @coords -1.-2) and use the @record/search <your name> command. This will list any legal records pertaining to you. Also, you can use the @fine/list <your name> command to see if you have any outstanding fines to pay.

Employment

You can check to see if you're hired by someone through the use of the @sheet/employment command. You may be employed to another character -- in which case you should likely contact them about being new -- or to an entity, such as a Republic Bank Account for those in the military or guards. If you're employed through the code you'll lose a certain amount of energy each day in return for pay.

If you're not employed through code, that doesn't necessarily mean you're jobless! It may mean that you need to contact someone about getting hired; this will be indicated on your @sheet, usually in the background section, if such is the case. Or it may mean that you're a craftsman who works on commission, or that you simply work odd jobs for money. The advanced tutorial on jobs has more detailed information.

Things You Can Procastinate On

Here are some more advanced tricks you can use to find different information about the character you're playing.

Know thy own self (Part III)

Finally, here's even more things you can do to find information about yourself:

  • Use the watch command to see who's on your watch list. These are characters that may ICly be related to you in some fashion. Or it could just be that a past player put them on their for OOC reasons. Either way, it could bear looking into.
  • See what other characters think about yourself. If a character is on the roster you can review their relationships, which includes ones pertaining to yourself. A tedious way to go about this is to look through the entire roster of characters, using the @family <name> command to see if they have a relationship to you. If they do, you cand use the @relationship/view <other person>/<your name> command to see the relationship. You're better advised to narrow down the search, though. If you do an @family on yourself, look for names with a '(r)' after them; this means that character is on the roster. Then proceed from there. Another idea is to filter the roster based on your clan and go from there.
  • If you have the literacy/firan skill and can read, go to the library in the Palace District and see if any scrolls have your name in them. This is unlikely unless you're playing a feature level character.
  • If you have the gossip skill, you can use the gossip <your name> command to see if there's any juicy gossip out there on you. Take slight care in that if you fumble this roll, you'll create a new bit of gossip about how you were looking for dirt on yourself. Trying this multiple times can get different rumors. Sometimes, however, the rumors tend to be pretty old or mundane.
  • If you have the espionage skill, you can check up on yourself with the spy on <your name> command. As with the gossip command if you fumble this roll, you'll create some new gossip out there about how you were spying on yourself. Using this multiple times can generate different information. Typically espionage returns more recent information than gossip.
  • You can call up witnesses against yourself with the @witness/call <your name> command. Note that this will cost social points (see help social system) and may leave evidence behind that you were asking about yourself.
  • Check to see if there are any roleplaying logs with your character featured in them. One source can be found elsewhere on this site. Others can possibly be found by asking other characters related to your own.


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Code Concerns

FiranMUX has a lot of code, and that's an understatement. This web site is an attempt to put a little order to it all, and to draw attention to the important pieces of code so it's not as overwhelming. What's described under the basic tutorials is easily enough to get a person started on Firan.

Even that, however, is a lot of code. For the truly impatient, the super critical commands and concepts are referenced below. People who have MUSHed before, on games based on TinyMUX or even TinyMUSH, will already be familiar with a number of the basic commands. The list is therefore divided into two sections.


New to MUSHing New to FiranMUX

say

send, receive, deliver

pose, @emit

pass, unlock, lock

ooc

map, @coords

comsys

put, get, take, open, close

page

@sheet

@mail

@time

bulletin boards

@where

n, s, e, w...

ic, ooc

get, take, drop

@vote, @cpoints/nom

look

 


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Roleplaying

New to the game? New to the character? Not sure how to get into the swing of RP? Not sure where to go? Well, this top ten (plus a bonus one) list should give you plenty of ideas of where you can start.

  1. Look within your family. The @sheet/social command will list who's in your family, and from there you can see what the existing relationships are.
  2. Look within your circle of friends (or enemies). The @sheet/relationships command will list people that you know, and in what capacity.
  3. Roleplay with your sponsors or sponsorees. It may be that your character has existing sponsors or sponsorees, which will be listed through the @sheet/social command. Sponsorship is part of the social system on Firan. You can see help sponsor for some details.
  4. Roleplay out your employment. If you're employed to someone, see if there's any roleplay that can be done around it. If you're a crafter, see if there are others in your vocation you could roleplay with. If you're a servant that's unemployed, check bulletin board 13 (Classifieds) or the @republic command to see if anyone is hiring, or make a post of your own seeking work. Guards and military people sometimes hang out at the Glass Works or the Training Center, both in the Palace District.
  5. Roleplay with clan members. If your character isn't an outcast or involved with the Old City crew, chances are they interact a lot with their clan. There might be hangouts in your clan's district where you could bump into others. Or you could ask about on your clan's channel. Remember, people don't mind if you ask, but they might grow annoyed if you pester or hound.
  6. Roleplay within your social class. Though there's some fluidity with people roleplaying across social classes, nobles tend to keep their close friendships with other nobles, and commoners (that is, anyone who isn't noble) with other commoners. There are certain hangouts that different social classes congregate to, and these can vary from month to month. The Barnacle Inn, for example, is popular with the lowest of the social classes, while the Diplomat Inn is favored by the highest. Ask around. If you're a member of the Old City (that is, your name is on the @oldcity list) you can find kindred spirits to roleplay with that way.
  7. Roleplay along a religious theme. Some characters aren't much into religion, but some are. If yours is one that is (or even if they're just one that pretends to be), you can sometimes find roleplay at the temples, or by sending a message to a priest or priestess if there's something you might want to discuss with them. Priests can act like Firan's version of a counselor or psychiatrist, on spiritual and other matters.
  8. Find a social event to attend. The @cal command will list all social events during the current month. Some are specific to a particular group of persons, but a lot of them are open to all -- and even if they're not, your character might be just the type to crash an event. Just be prepared to accept the consequences. Not any social events happening that you can attend? Think up an idea and throw one of your own, possibly with the help of others.
  9. Roleplay learning or teaching things. Once you start to gather some XP, you'll likely want to spend it. It's cheaper to purchase or raise skills if you have a teacher to instruct you. There's a number of ways to look for teachers. Some people advertise that they can instruct, and some people advertise that they need instruction. You can respond to either type of post or make one of your own. This is done on bulletin board 13 (Classifieds) or via the @republic command primarily. Once you find a mutual arrangement roleplay out the instruction.
  10. Hang out at an active area of the grid. Some places, such as the central Forum or the baths, attract people who are looking to mix and mingle in roleplay. These are also places where different social classes are more likely to interact. Be aware, however, that they're also busy places, and people may hurry through without specifically posing if they don't have time to roleplay. It's nothing personal, honest.
  11. Roleplay any old event in your character's life. As you roleplay your character for a while you'll find you get to a point where you log in and know you 'need' to talk to Person X or Person Y about some thing or another. You'll discover your own small plotlines to pursue through the course of roleplaying your character's life. If nothing in particular is happening, just roleplay any event that would come up in the course of your character's life. Suggestions are listed below (not all of them suited to all characters), but obviously it's not an exhaustive list, just something to get ideas flowing...
  • Misplace something and enlist the aid of others to find it
  • Send a love letter
  • Gossip cattily about others
  • Visit a whore (but see news whores for thematic info first...)
  • Paint or sketch in public
  • Host a tea
  • Get lost (literally)
  • Visit a temple
  • Go on a camping trip
  • Chaperone a date
  • Deliver a message personally
  • Meet an unknown neighbor
  • Commission something (artwork, clothes, furniture, etc.)
  • Get sick and visit a healer
  • Lose one of your children
  • Arrange a fishing trip
  • Pose for your NPC children around others
  • Throw a party
  • Discuss current events
  • Learn something you end up being terrible at
  • Visit another city
  • Start an impromptu contest (drinking, darts, cards, etc.)
  • Go horseback riding with others
  • Research something. Get firsthand accounts.
  • Do something embarrassing in public
  • Bump into someone
  • Play music or sing in public
  • Have a snowball fight
  • Crash a party
  • Go on a date
  • Take your NPC children to the baths
  • Go hunting with the guys (or gals!)
  • Meddle in the affairs of others
  • Go gambling down at the Dove
  • Organize a cockfight
  • Get drunk
  • Talk to a delegate about some concern or another
  • Do something romantic in public
  • Borrow something from a neighbor


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Communication

This page includes all the text of the "Communication" Basic Firan Survival Guide tutorial. It's on one page for ease of searching, reading, or printing.

There are many commands that can be used for communicating in the game. Some of them are intended as In Character (IC) Commands. These commands are used when you are assuming the role of your character, acting or speaking to others as they would during the course of roleplay. There are also Out Of Character (OOC) Commands. These commands aren't representative of your character, and are meant to allow the players behind the keyboards to chat with one another or otherwise coordinate things out-of-game.


IC Command Description

say

Talking to other characters.

pose, @emit

Describing actions that you're doing.

whisper, mutter

Talking very quietly.

shout

Talking very LOUDLY.

send, receive, deliver

Sending and receiving deliveries.

read, write

Reading and writing on scrolls.


OOC Command Description

ooc

Communicate with those in the room.

comsys

Chatting publicly with people who are online.

page

Chatting privately with people who are online.

@mail

Sending mail to people to read.

bulletin boards

The online bulletin board system.

@republic

Advertise needs and find other players to help.


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Talking Out Loud

ADVANCED TIPS: There is language system in place that determines what languages you can speak, and which you are currently speaking in. See help language system for details on how to speak in other language you may know.

You can talk out loud by using the say command. This is an IC Command in that it is your character doing the talking as part of their roleplay. Others in the room will then see what it is you're saying, if they speak the same language. The say command can be abbreviated as " as well.

Examples

> say I thought I would go for a walk in the market this morning.
> say Were you leaving now?
> "A griffon hasn't smashed my house for six months now!

Help Text Reference

Basic Help Topics: say
Advanced Help Topics: " (quotation mark), ' (apostrophe), speak, language system

Posing and @emit

ADVANCED TIPS: Sometimes you might hear people talk about 'pose order'. What this means is that everyone in the room takes turns posing, and you don't pose again until it's your turn. Some people like pose order, because it lets everyone react before events change. Some people hate it, because it can grind everything to a halt with one slow person and instills an artificial order on things. Really it's a matter of personal preference.


Posing is a more sophisticated way to express both character actions and speech. You pose in the third person, as your charcter, and generally in the present tense. If you use the pose command whatever you type is prefaced by your name. If you use the @emit command only what you type is displayed. You can mix actions and speech in your poses. The pose command can be abbreviated as either : (which puts a space after your prefaced name) or as ; (which omits the space).

Common courtesy should be observed in posing. Do not pose others' reactions in your poses. Do not pose things that other characters might not agree to without working it out in advance, unless you know the other player very well. For example, you shouldn't pose slapping someone across the face because they may duck to the side, or put their hand up to block yours. You'd have to OOCly discuss your intentions with the other player first, via either the page or ooc commands and then pose based on what the two of you agree to. Also, give people time to react to your poses before pressing on. It can be very frustrating to see another character pose a dozen things before you get a chance to react.

Examples

> pose looks up toward the sky, and sighs. "Why me?"
> ;'s mouth twists into an amused grin with the news.
> @emit The sheep bleats wearily, looking up at Rafi.

Help Text Reference

Basic Help Topics: pose, @emit
Advanced Help Topics: : (colon), ; (semicolon)

Whispering and Muttering

ADVANCED TIPS: You can force certain words to be overheard by all in mutters by enclosing the word in angle brackets (<word>).

Whispers are made to a single character only, and cannot be overheard. Mutters are made either to a single character or simply to oneself, and bits and pieces of what's said can be heard. Different people in a room will hear different parts of what's said, based on their perception attribute.

Examples

> mutter That has to be the biggest lie I've ever heard.
> whisper leonus=Yes, but where will we find a sheep at this hour?
> mutter kinto=Did you see how hot Jazayeri looked in that stola?

Help Text Reference

Basic Help Topics: whisper, mutter
Advanced Help Topics: none

Shouting

ADVANCED TIPS: Because the size of rooms isn't taken into account by the code, you can sometimes shout across the length of entire cities -- so long as they're only two rooms apart. It's best to be realistic about such oddities when they occur.

Shouts are both seen by people in the current room, and by those up to two rooms away. Those in your room will see who's shouting by name. Those in other rooms will only see if it's a male or female voice. You can't pose in shouts, only shout words.

Example

> shout Help, help, I'm being oppressed!

Help Text Reference

Basic Help Topics: shout
Advanced Help Topics: guardyell

The Messenger System

ADVANCED TIPS: If you want to send money to someone through the messenger service, you must first create a steni object. To do this, use the put down command (i.e., put down 3000 stenis). Assuming you have enough stenis in your inventory, this will after a short delay create an object in your inventory called '3000 stenis'. You may then deliver it with the deliver command. If you receive stenis in this manner, to move them from an object into your steni inventory, simply drop the steni object and then pick it back up again. The object will disappear, and the stenis will be credited to your inventory (seen through the inventory command).

Messengers deliver both messages and packages to other players. The system is a bit unrealistic in that a messenger can always find the person they're looking for (as long as they're in the city and are receiving messages), items are never stolen, messages are quoted accurately word for word, and message delivery is near instantaneous. Nevertheless it's quite a convenient system that facilitates communication greatly, especially when people aren't online at the same time.

The cheapest way to send in a message is to go to a messenger shop. Each of the districts typically have their own and anyone can use them. You can also send messages from any public room on the grid. If you're a noble, the cost is the same as if you were in a messenger shop. If you're a commoner, however, the price for the convenience is considerably more. You can receive messages in any public room on the grid, or in your home (according to what @home indicates).

Sending a message typically costs 10 stenis, and uses the send command. However, if you are a commoner sending a message outside a messenger shop, unless there is a messenger already in the area (i.e., you or someone else received a message in that same room within the past 5 minutes) you will be charged 200 stenis. Delivering an item costs a minimum of 10 stenis, and is determined by weight. Item delivery uses the deliver command. An item must be held in your inventory to be delivered in this manner. Deliveries must be made either from within a messenger shop, or from a room which a messenger has recently visited.

Messages and deliveries can be made anonymously, though at a greater expense. Anonymous messages cost 70 stenis. This is also the starting price for anonymous deliveries. The other person will simply see that it came from 'a person wishing to conceal their identity'. Be aware that sometimes NPCs will find out that you sent something anonymously, and gossip about it. In this case such information may be made available through the gossip or @witness commands.

Examples

> send Meet me in the Forum in ten minutes. message to Jalil
> deliver 10 fish cakes to Urtenia
> receive messages

Help Text Reference

Basic Help Topics: send command, receive command, deliver command
Advanced Help Topics: ignore messages, message system index

Reading and Writing

ADVANCED TIPS: The Great Library (at grid coordinate 2.1 in the Palace District) has a large number of scrolls that can be read.

Characters with the literacy skill can both read and write scrolls. At present, even a literacy skill of 1 gives you a pretty good chance to read and write. Writings can be done in a number of languages, and some scrolls may have a mixture of languages on them.

To read something, use the read command. You must have literacy skill in the appropriate language to read something. How well you can read it is determined by: a) how literate the writer was; and, b) how literate you as a reader are. Each written line has a certain percentage at which it can be understood. Anything less than 100% has a chance of having garbled words show up.

To write something, you must have a papyrus scroll in hand. The ink and writing implement are assumed to exist. How well you can write is determined by your literacy skill in the chosen language. There's a certain limit to how much you can write on a scroll. More than a few screens is probably too much, though there's no real good way to judge this. You can either write everything all on one line, or split it up between multiple lines. One advantage to using multiple lines is that even if some of your message ends up garbled (due to a low literacy score) some of it can still be read. Use a '~' to put in a blank line. Use a '.' to stop writing.

Examples

> write on scroll
> This is my first line of written text.
> This is my second line of written text.
> ~
> I put a blank line before this last line.
> .

> read scroll

Help Text Reference

Basic Help Topics: read, write
Advanced Help Topics: draw, mark, sign, shred, forge, date, literacy system


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OOC Command

ADVANCED TIPS: If you type 'ooc' and leave off a message, you'll be transported to one of the OOC rooms of the game!

The ooc command communicates to other players in your same room in an out-of-character fashion. Whatever you say or pose OOCly is not assumed to be done by your character. In general you should try to use the OOC command infrequently, especially in large crowds. Either use the page command to contact individuals, or join the public channel to chat.

Examples

> ooc I need to idle for a quick phone call.

Help Text Reference

Basic Help Topics: ooc talking
Advanced Help Topics: none

The Comsystem

ADVANCED TIPS: Use the @comtitle command to set your channel alias rather than the comtitle command. The latter doesn't accept ansi substitutions.

FiranMUX has an extensive comsystem, which function like little miniature chat rooms. You can use the comsystem from anywhere in the game. All the channels are considered to be strictly OOC.

There are a number of channels available. You can see a partial list of all publicly accessible channels by typing @clist. Other channels exist that are restricted to certain clan members only, or other groups of people. The following is a list of some common channels and what they're used for:

  • Guest: Offer help to new potential players
  • Public: General public chatter
  • Help: Help questions only. No general chatter.
  • Television: Watch RP during large MUSH events
  • OldCity: For OldCity characters only
  • Kids: For kids only
  • Military: For military personnel only
  • Guards: For Republic guards only
  • Clan Channels: These consist of Cockatrice, Hydra, Griffon, GoldDragon, Eagle, Ticanee, Chimera, and Bear (and Bonduin and Vrelander as well)

To join a channel, use the addcom command. Make sure the channel name is spelled and capitalized properly. To find out who is on the channel with you, type <channel alias> who. To talk on the channel, type <channel alias> <message>.

Examples

> @clist
> addcom pub=Public
> pub who
> @comtitle pub=The Great
> pub :waves to his adoring fans.

Help Text Reference

Basic Help Topics: comsys
Advanced Help Topics: @comtitle, addcom, allcom, alias, comlist, clearcom, delcom

Paging

ADVANCED TIPS: If you want to set a message that will warn players when you are more than 10 minutes idle, type this bit of code: @idle me=[ifelse(lte(idle(me),600),,I am %ch[div(idle(me),60)] minutes%cn idle and may not get back to you right away. @mail or message and I'll get back to you.)]

The page command sends an OOC message to one or more currently connected players. These players need not be in the same room as you. You can format your page as a long-distance pose through the use of a : (semicolon). To page the last person (or group of persons) you paged, simply omit the name(s).

If you set @idle message, that message is displayed whenever anyone pages you. This is especially good if you have stepped away from your keyboard or are especially busy. You can block players from paging you with the @ignore command. Whenever they page you they'll see your @reject message.

Examples

> page chloe ikshu=:waves. Hello there.
> page How are you two doing?
> @idle me=Running to the store, be back in 30 minutes.

Help Text Reference

Basic Help Topics: page
Advanced Help Topics: @ignore, @unignore, @reject, @idle, @away

The Mail System

ADVANCED TIPS: For a custom-coded command line interface to the standard mail system, check out 'help @po'.

FiranMUX uses the standard MUX @mail system. If you already know it, you're in luck! If you don't, be warned that it's a fairly complicated system. Fortunately only a small subset of commands are really needed for most day to day operations. Also, the staff at FiranMUX have rewritten the (somewhat confusing) standard help files. The new files are available under help mail system index.

To check for mail messages, simply type @mail. Any messages you have will appear in a numbered list. To read one, type @mail <#>, using the appropriate message number. If you wish to mark a message for deletion, type @mail/clear <#>. You can mark all messages for deletion by simply typing @mail/clear, and then optionally unmark selected messages by typing @mail/unclear <#>. This is useful if you have a large number of messages and only want to save a few. Finally, use the @mail/purge command to delete all marked messages.

To start a message to send type @mail <recipients>=<subject>. To add lines, preface the text by a - (single dash). If you want to review the message you can type @mail/proof. See help mail/editing for information on how to edit it. When you're done, type -- (two dashes) to send.

There's many more commands that are available, to include reviewing previously sent messages and organizing your mailbox by folders. See the extensive help text for full information.

Examples

> @mail
> @mail 2
> @mail/clear 2

> @mail quonasi=Question about Ticanee
> -Why do they have tattos?
> @mail/proof
> @mail/edit tattos=tattoos
> @mail/proof
> --

Help Text Reference

Basic Help Topics: mail system index
Advanced Help Topics: @po

Bulletin Boards

ADVANCED TIPS: The web based bulletin boards can be found on the Firan Web Site. You will need to register for an account before you can read or post. See help forums for details.

The bulletin board system is another highly complicated yet highly useful means of communication. It is partially in the process of being phased out, in parts, by a bulletin board. The in-game bulletin board is a MUX standard bulleting board system created by Myrddin, so if you understand that system, you're in luck! As with the mail system the help files have been rewritten for greater clarity.

To see what boards are available type @bb/list. Some boards, like the clan-specific boards, are restricted to certain classes of characters only. Major boards of interest consist of the following:

  • 10 - General Updates: Status messages from the game administrators
  • 13 - Classifieds: People buying and selling goods or services
  • 19 - IC Events!: Upcoming or past events
  • 22 - Roleplaying: What people are roleplaying, along with new character alerts
  • 27 - Speeches: Publicly heard speeches being talked about
  • Clan Boards: Each clan has its own private board
  • Faction Boards: Factions like the military, guards, and the Old City have their own private boards

The boards will keep track of which boards you are subscribed to, and which posts you have read. To subscribe to a board type @bb/join <board #>. To leave a board type @bb/leave <board #>.

To review a list of unread messages, type @bb/read <board #>. To review all unread messages across boards, type @bb/scan. To read a particular message type @bb/read <board #>/<message #>. To simply read the next unread message on any board type @bb/new.

To post to a board, you must be subscribed to it. Then type @bb/post <board #>/<subject>=<message>.

Other commands exist, but these are the basics. See the help file for full details.

Examples

> @bb/join 10
> @bb/scan
> @bb/new

> @bb/post 22/New to character=Hello, I am new to this character and...

Help Text Reference

Basic Help Topics: @bb
Advanced Help Topics: none

@republic

ADVANCED TIPS: Completed @republic requests are posted about on bulletin board 51 (Republic).

The @republic series of commands is an OOC tool to help players advertise needs and find other players who can help them. Essentially this is a time-ordered queue of requests made by players concerning things like items sought to buy, sponsors needed, job openings, roleplay requests, and the like. In this, it is similar to the Classifieds bulletin board. However, where the Classifieds bulletin board eventually "times out" posts, the @republic queue remains until a request is either completed or discarded.

The @republic commands are not meant to replace other IC means of fulfilling needs. For example, if you're seeking roleplay with a particular clan leader you should send an IC message as well; simply posting to the @republic queue is not sufficient. Also, you certainly don't need to post every RP request or desired item on the list. You can simply stick to IC means, or use the Classifieds bulletin board. Basically, the @republic command exists to keep track of things to make sure nothing slips between the cracks, so to speak. It can also serve as a reminder for busy characters such as clan leaders as to people waiting to speak with them, or as a searchable means of finding items needed or items sought.

There are a large number of somewhat complicated commands used to manipulate the @republic queue. See @republic/help for information on how to use them. Some of the more common commands are:

  • @republic/available - List all available @republic requests.
  • @republic/add - Adds a new @republic request.
  • @republic/claim - Claim a @republic requeuest to indicate that you wish to work on it, or are accepting it as yours.
  • @republic/completed - Indicates that you have completed a claimed request.
  • @republic/search - Search for @republic requests based on keyword.
  • @republic/cancel - Cancels a request you made.

Examples

> @republic/types
> @republic/add seeking/Arrows Needed/5=I am looking for 50 iron arrows to purchase.
> @republic/search armor

Help Text Reference

Basic Help Topics: @republic
Advanced Help Topics: none


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Movement

Standard Movement

ADVANCED TIPS: Usually room exits lead to an immediately adjacent room. Firan is built on a gridded coordinate system so you'll end up in an adjacent grid space. Some rooms, however, lead to more remote locations. These are known as shortcut rooms and can take you great distances in a single exit, thus reducing the amount you need to type to get around on the grid.

Typically you move around by typing the name of an exit in which you wish to move. You then are placed in the room on the other side of that exit. Type look to see the room you're in, along with any people and objects in it and a list of all visible exits. (Some exits may be hidden from immediate view.) To see through an exit without actually moving, use the peek <direction> command. Some rooms, however, cannot be peeked into, such as those behind locked doors you don't have a key to.

When looking at the exit names, you may see a 2- or 3-letter alias in <>'s after the exit name. You can abbreviate the exit to what's inside there. Also, sometimes you can type just the first letter (or letters) of an exit name or some other common abbreviation. For example, if you see the exit 'southwest' you can usually type sw to use that exit.

Observe common sense when moving around. There are some areas of the city, such as the Old City, that can be dangerous to venture into. There are many buildings and private homes on the grid, some of which may be unlocked, but keep in mind that if you enter them this is an IC action you have taken. You might be arrested (or worse) for trespassing! Some exits may be guarded by guard objects in the room. In general, if you don't have a good reason to go somewhere, and there's a guard object in the room on either side of the exit, don't go there. The guards would likely stop you.

Additionally, there are some areas of the city that require tolls to move through them. All four main gates to the central palace district require a 1000 steni fee to enter or leave, though some characters (nobles, Republic military members, sharanis, and children) are exempt from them. The money will be automatically deducted from your steni inventory. You can attempt to sneak past them (see help sneak) but this is illegal, and will have consequences if caught. The bath house also requires a 1000 steni fee for usage for all but nobles and military members. Finally, exits leading to other cities infrequently visited will have hefty tolls.

Examples

> north
> sw
> wooden door

Help Text Reference

Basic Help Topics: none
Advanced Help Topics: search, push, sneak, swim, vehicle system, peek

Locked Exits

ADVANCED TIPS: There are other, less legal means to get around locked doors. You can bash the door down, or choose to lockpick if you have the right tools. Locksmiths can create new keys for locks as well -- even if they aren't their own.

Locked doors and gates prohibit you from passing without the proper key. In general, you'll want to lock up after yourself whenever you open a door to prevent thieves and nosy trespassers from entering and stealing your stuff. There are two basic ways to handle locks:

  1. Use the unlock command to temporarily unlock the door, and the lock command to lock up after yourself.
  2. Use the pass command to unlock the door, pass through it, and relock it after yourself, all in a single command. Anyone following you will also move past the locked door.

You need to have the proper key to unlock a door. Keys are actual objects. If you're new to the game you might already have one or more keys in your possession. You can check by typing inventory. If you have more than one key you really want to find a keyring to put them all in. Otherwise, doors might not work properly on the first try for arcane code reasons. (Use put <key> in keyring to put a key in a keyring.)

Examples

> unlock door to room 7
> lock door to room 7
> pass wooden door

Help Text Reference

Basic Help Topics: lock, unlock, pass
Advanced Help Topics: bash, lockpick

Follow Command

ADVANCED TIPS: As a new player, following someone (after making sure they agree to help) can be a good way to receive a guided tour!

The follow command allows one or more characters to openly follow another, passing through any locked doors in the process. Others in the room will see a message about who is following who as the lead character moves about.

Examples

> follow Unsel
> unfollow

Help Text Reference

Basic Help Topics: follow, unfollow, unlead
Advanced Help Topics: tail

Map Command

small map

Click to enlarge

ADVANCED TIPS: Occasionally, during times of civil unrest, the gates between certain areas of the city will be locked. Use the @gates/map command to see a map of locked-down districts, if they exist.

The world of Firan is based on a gridded system of rooms, represented in dspace by their X.Y coordinates. You can find out your own X.Y coordinates in any outdoor room by typing @coords. A color-coded map is accessible from all outdoor points in the game. You'll need to have a MUSH client that displays ANSI color, and have it turned on (by typing @toggle ansi on). There are two map display modes, small 9x9 display (@toggle bigmap off) and large 35x35 display (@toggle bigmap on).

To the left is a map representing the main city, Anarinuell. Note the nine squares outlined in blue. These represent the nine major districts of the city -- one for each clan, and the Palace District in the center. Gates between the districts are, on very rare occasion, locked. A complete set of maps is available online and marks major shops in the various districts. Additionally, an in-game map key (help map key) marks points of interest. Your current position on the grid is indicated by red pointers (> <).

Examples

> @toggle bigmap on
> map
> help map key

Help Text Reference

Basic Help Topics: map, @coords, map key
Advanced Help Topics: @toggle, bigmap toggle, coordinates toggle


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Manipulating Items

FiranMUX is a heavily coded game. Though some things can be assumed as objects in the course of roleplay -- torches are assumed to light the streets, and furniture to populate a furnished room, as two examples -- there are literally hundreds of objects that exist as coded objects. Clothes, furniture, containers, weapons, jewelry, and armor are just some example of such coded objects. If you're confused on what you can assume to exist without an object being present, just ask on the help channel.

Get and Drop

ADVANCED TIPS: Picking up things that weigh above your encumbrance can be done, but at the cost of temporary energy points (EPs). If you wear something, or carry it in something worn (like a backpack), it only counts as weighing half as much toward your encumbrance level. Also, you can separate out items into smaller bundles to move easier. Or, if it's particularly large, go on the help channel to ask about a @delivery. This simulates paying people to move large loads for you at a monetary cost.

If you see an object in the room, you can take it with either the get or take command. These two commands are identical. Objects weigh a certain number of pounds, and there's only so much you can carry before becoming overloaded. You can only carry up to five ojects at a time. To carry more, you can wear objects, or move them inside of containers. To put an item you're carrying in the room use the drop command. You can see what items you're carrying with the inventory command.

Examples

> get cheese pie
> take cotton tunic
> drop wooden sword

Help Text Reference

Basic Help Topics: get, take, drop
Advanced Help Topics: dropall, encumbrance, look, inventory

Containers

ADVANCED TIPS: You can tell how much a container type can hold by typing @products <container name> and looking at its capacity. If it's safe for storing food if will say '<<food-safe>>' at the top. To see how much room is remaining in a container that's in the same room as you, type @info <container name>. To find out how big something is type @products <item name> and look at its volume. Of course, the easiest way is just to shove stuff in and see if it fits!

Containers such as chests or backpacks can be used to store multiple items. Some containers have special properties: pantries, for example, will keep food safe from rotting; backpacks can be worn as clothing; bottles can hold liquids. Containers can be opened, allowing access to items within, or closed, hiding what's inside. Some containers can have locks installed on them.

The amount a container can hold is dependent both on the size of the container, and the volume of what you're placing inside it. Backpacks are particularly useful containers because they are relatively cheap, hold a lot of stuff, and can be worn. Amphoras are another good type of container. They come in various sizes and keep food safe from rotting.

Examples

> put key to barn in keyring
> take fish cakes from amphora
> close backpack

Help Text Reference

Basic Help Topics: put, get, take, open, close
Advanced Help Topics: load, unload, dump, fill, give, contents, select, push, putall

Group and Separate

ADVANCED TIPS: Separating things from containers is a good way to move small quantities of items. It's especially useful for getting liquids out of containers, as these can't simply be taken by hand.

Multiple virtual objects can be grouped together into a single coded object. They can later be separated back out again. Objects can even be grouped and separated from inside containers. Items that are separated out from containers can be found in the room.

Examples

> group 2 logs with 5 logs
> separate 5 from amphora's red wine

Help Text Reference

Basic Help Topics: group, separate
Advanced Help Topics: groupall

Wear and Remove

ADVANCED TIPS: Some fabrics and colors are more fashionable than others. Type @fashion/list to see what's in style this week!

You can wear clothes, jewelry, armor, and some other items as well, whatever might logically be worn as a person. Every item has a location where it can be worn so that you cannot, for example, wear two pairs of boots at the same time, or seven swords at once. An object must be carried on your person before it can be worn. Order matters. For example, you'll need to put on your tunic before wearing a toga over it.

Examples

> wear tunic
> unwear boots
> remove backpack

Help Text Reference

Basic Help Topics: wear, unwear, remove
Advanced Help Topics: dress, undress, dress/quick, outfits, clothing system index, worn, @wearable


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Energy

FiranMUX has an extensively coded energy system. There are two types of energy:

  1. Energy points (EPs) are a person's day-to-day source of energy.
  2. Energy reserve points (ERPs) are a personal energy store you can draw on as needed.

Many actions performed in the game take energy of one form or another. Finding herbs, for example, takes day-to-day energy points. Cooking food draws off energy reserve points. Nothing requires you to eat or sleep on the game. You simply won't get energy points. It's technically possible to simply roleplay without bothering to eat or sleep, but then you could never hold a job and most commands would be unusable. That's why it's important to learn at least the basics of the energy system.

Eating and Drinking

ADVANCED TIPS: Not hungry enough to eat an entire cheese pie? You can always eat just half of it. First, separate 0.5 from cheese pie and then simply eat 0.5 cheese pie.

Solid foods are eaten with the eat command, while liquids with the drink command. The amount you can consume, in terms of energy points, is determined by your size attribute. The amount of EP in a food is related to how much it costs, monetarily, to make. You can eat food that's in the same room as you, and even eat it out of containers in a single command. If there are multiple objects grouped together you'll only eat one of them at a time with the command.

There's a limit to the amount of EP points you can accumulate. Currently, this limit is based on your Size attribute. The value is set to five times your size, plus fifteen. Thus, an average-sized person of size 3 could eat as many as 30 EP (15+15). Those who are larger can eat more; those who are smaller can eat less. Any extra EPs gained above this limit are simply lost.

Important Warning #1! Be careful when you drink alcohol. You will grow steadily drunk, as indicated by the emitted messages you receive after drinking. At some point you may either start vomitting, fall unconscious, or even suffer nerve damage. Since any damage can kill you, it's possible to literally drink yourself to death.

Important Warning #2 Some foods can be poisoned. This is rare, but it can happen if someone takes the action to do so. Some poisons are fatal. Others can affect you in other ways. You can always hire a poison taster if you're worried that someone may have poisoned your food.

Examples

> eat cheese pie
> drink red wine
> eat fish cakes from amphora

Help Text Reference

Basic Help Topics: eat, drink
Advanced Help Topics: feed, poison, taste, spoil

Sleeping

ADVANCED TIPS: The sleep cycle resets after 8:30 am IC, so you'll sometimes see people sleep soon after this. The nap cycle resets at 12:45 pm. Also note that you can be sleeping and logged into the game. When this happens, if someone poses in the room you're asleep in you have a chance to hear what it is they're doing.

When you sleep, you are moved to Uf's Dream World (the location where sleeping characters reside). To wake back up again simply type wake and, if enough time has passed (20 seconds or so) you'll wake back up in the room you went to sleep in. While you are asleep there will be an object called 'Sleeping So-and-So' in the room to represent that you are there asleep. If you go to sleep in your own home (as indicated by @home) or someplace you've camped, then 75% of your EPs are transferred into ERPs. Going to sleep somewhere other than your home is possible, but no energy will transfer. Going to sleep multiple times in a day is possible, but the energy transfer will only be attempted the first time within a 24 hour period.

Napping is a similar process. Simply type nap and your character is moved to Uf's Dream World. Your sleeping body remains in the room for others to see. When you want to wake up again, type wake. If you nap in a private room, even if it's not your own, 25% of your EPs will be transferred to your ERPs. You can only nap once per day.

Examples

> sleep
> nap
> wake

Help Text Reference

Basic Help Topics: sleep, nap, wake
Advanced Help Topics: energy system, camp, uncamp


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Miscellaneous

This is a very subjective list of commands that I consider generally useful on a day to day basis, but that don't fit in the other categories.

Calendar System

ADVANCED TIPS: You can get email notifications about in-game events by subscribing to the Firan mailing list. See 'help firan-players mailing list' for details.

The calendar tracks in-game events that are scheduled in advance. These events may or may not be open to the public. To get a listing of events within the current month type @cal. To find more details about a particular event use @cal #, substituting the appropriate event number. You can find out when it is (in EST), where, and what it's about. Heralds run through the public streets announcing events 30 minutes and 5 minutes prior to their start.

Examples

> @cal
> @cal 1832

Help Text Reference

Basic Help Topics: @calendar command
Advanced Help Topics: calendar index

Dice System

ADVANCED TIPS: Want to make sure people aren't faking their dice rolls? Check out help @diceword.

You virtually roll dice on the game with the @check command. You can roll a stat, or a stat+skill combination. Rolls can be made publicly or privately. No one will ever see how many dice you have to roll. They just see the results. Standard difficulty is a 6, though this can be modified up and down as appropriate.

Examples

> @check strength at 6
> @check shrewdness+deception at 8

Help Text Reference

Basic Help Topics: @check, task resolution system
Advanced Help Topics: @sheet/stats, social imperatives, @diceword

Frequently Asked Questions

ADVANCED TIPS: Whenever you get lost, type '@faq 36' to remind yourself why FiranMUX has so damned many rooms!

Frequently asked questions are catalogued and accessible via the @faq commands. There, you can either browse the questions in general or search for help on a particular topic.

Examples

> @faq/summary
> @faq/search steni

Help Text Reference

Basic Help Topics: @faq
Advanced Help Topics: none

@finger Command

ADVANCED TIPS: Some people have very long quotes, but you can use @finger/short to avoid all the spam.

The @finger command shows information about a character such as their name, sex, clan, title, rank, idle time, and connection status. Technically it's an OOC command but a lot of the information (name, clan, sex, title) can be assumed knowledge as it's duplicated in the learn about command.

Examples

> @finger akinita
> @finger/short rafi

Help Text Reference

Basic Help Topics: @finger
Advanced Help Topics: @quote

@notice Command

ADVANCED TIPS: If you see a message about noticing or failing to notice someone, that person just did an @notice.

The @notice command is a way to semi-randomly determine if you happen to notice other characters in a potentially crowded room. You don't have to use this command. It's good form to use it if someone is trying to be less noticeable, if it's very crowded, or if you have reason to suspect the person may not wish to be seen.

Examples

> @notice

Help Text Reference

Basic Help Topics: @notice
Advanced Help Topics: none

@request Command

ADVANCED TIPS: A staff report about the number of @requests received and processed in a day is made to board 10 at midnight EST each night.

The @request command is used to communicate with the game's staff without demanding a response right at that moment. Your request goes into a queue to be answered by a wizard when they're able to. This might take only a few hours, or it could potentially take a few weeks. In my experience, most simple @requests are handled within a day or two, where more complex ones take a week or two.

Examples

> @request Bug in group command?=I had a problem with....
> @request/review
> @request/cancel #183344

Help Text Reference

Basic Help Topics: @request
Advanced Help Topics: @request/review, @request/cancel

Sheet Command

ADVANCED TIPS: You can see another character's social ties by using the @sheet/social command on them.

Use @sheet to see basic information about yourself. A number of different switches allow you to see different types of information. To see everything, use the @sheet/all commands. To see your stats, use the @sheet/stats command. To review what songs and dances you know, use the @sheet/art command. To review your background use the @sheet/background command. For a full list of switches look at help @sheet index.

You can modify your sheet in several ways. First, you can add or modify relationships with the @relationship command. You can also add to your character notes or secrets via the @sheet/add command.

Example

> @sheet/social
> @sheet/add secrets=My child Torino is actually fathered by Prince Sadin.
> @relationships Rafi/Rafi is a froody dude.

Help Text Reference

Basic Help Topics: @sheet, @sheet index
Advanced Help Topics: @relationship

Time

ADVANCED TIPS: You can translate between IC and OOC times with the @date command.

The @time command shows both IC (that is, in game) time, and OOC (that is, real life time). It also shows what the weather is currently like.

Example

> @time

Help Text Reference

Basic Help Topics: @time
Advanced Help Topics: @tz, time, @date

Voting Experience Points (XPs) and Community Points (CPs)

ADVANCED TIPS: XP votes are tallied every Friday morning at 7 am EST, and a report about the results is posted to bulletin board 10. There, you can see how many votes every single character got, along with the top 10 (or so) vote earners for the week.

Experience points (XPs) for character skill development are earned, primarily, through the @vote command. Each week you can vote up to 5 characters for experience points. If you change your mind before the votes are tallied you can @unvote someone and vote someone else.

Community points (CPs) are a way to recognize players who are helping out the Firan community, and may be given for a variety of reasons: helping out other players, hosting events, and updating character sheets are just a few. To nominate someone who was helpful for you, or held an event that you enjoyed, use the @cpoints/nom command. To learn more about the system in general, see the help community points file.

Example

> @vote Gustan
> @unvote Daphne
> @cpoints/nom Ralphus=<reason for nomination>

Help Text Reference

Basic Help Topics: @vote
Advanced Help Topics: @unvote, @altvote, @transfer

Where Command

ADVANCED TIPS: If a character is currently hiding, you won't see them anywhere on the @where list.

@where is a command used for finding people, in an OOC capacity. You shouldn't use this information as IC information your character would necessarily know. It's meant as a tool to facilitate roleplay, making it easier to find others to RP with. If you see people in an area you're likely to visit, you can go there to find RP. There are about a billion different switches (small exaggeration) on this command that filter the list in different ways.

Example

> @where
> @where/clan
> @where yaffros

Help Text Reference

Basic Help Topics: @where
Advanced Help Topics: none

Here Command

ADVANCED TIPS: Here is mostly useful in rooms with a large number of people and objects in them. Or if you forget basic information about the person you're RPing with.

The here command lists people who are currently connected and in the room with you. It won't list sleeping people. Information about their name, sex, age, clan, vocation, social status, time connected, and idle time can be seen.

Example

> here

Help Text Reference

Basic Help Topics: here
Advanced Help Topics: @social/report

IC and OOC

ADVANCED TIPS: There are several OOC areas on the grid, but their names all begin with OOC.

Use the ooc command to move from an IC to an OOC room in the game. Use the ic command to go back IC. If you're going to be away from your keyboard and unresponsive it's good manners to go somewhere OOC.

Example

> ic
> ooc

Help Text Reference

Basic Help Topics: ic, ooc
Advanced Help Topics: none

Learning About People

ADVANCED TIPS: You can use this command on wizards as well, for entertainment.

You can learn about people by name with the learn about command. You must be in a public room to use this command and it will pose you talking to someone in the area. Sometimes these people will charge you a steni for their time. Typically you can find out a person job, their rank, and some variable amount of information about them. You may find out what they look like, where they're from, where they were last seen, where they live, or facets of their personality. Using this command multiple times represents pestering multiple people about a person.

Example

> learn about vahlgellan

Help Text Reference

Basic Help Topics: learn about
Advanced Help Topics: gossip command

Look

ADVANCED TIPS: If you look at yourself, you'll see a message that reads 'You look inward, seeking truth...'

You can look at people, places, or things with the look command. Typing look by itself shows you what it is in the room. Any of the objects present can be examined in more detail by typing look <name>. If you look at people they sometimes see a message saying you look at them. You can also look at items that other people hold, or that are inside containers.

Examples

> look fidelia
> look long sword
> look boadacia's stola

Help Text Reference

Basic Help Topics: look
Advanced Help Topics: hang, unhang, view, appraise, scope out, peek, study, read


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Firan Slang

Some of the slang used on Firan is general to online chat or MUSHes, and some is specific to Firan. Also, some of it is used by the characters in the game, and some of it is used by players talking about the game. For a listing of some IC slang specific to Firan, look at news firan slang and idioms and the related files. For other slang, see below.

IC Term Definition
diss (v.) To use the diss command, causing someone to drop slightly in social status.
dringle (n.) Derogatory term for someone of the Gold Dragon clan, sometimes used by Griffons or Bears.
eesha (v.) To have sex. (Based off the deity Eesha, Firan goddess of love, honor, and oaths.)
floof (n.) Generally used as an insult, this term is open to vast amounts of interpretation. Generally it refers to someone, often male, who is overly prissy. Also can be used as an adjective ('floofy'). The Eagle Clan is generally considered to be the floofiest of clans.
flooties (n.) Firan version of cooties.
ganger (n.) Slang term for a member of the one of the Old City's criminal gangs or the criminal organization.
goat (n.) Slang term for a Shamibelian.
gruffle (n.) Derogatory term for someone of the Griffon clan, sometimes used by Gold Dragons.
halfie (haffie) (n.) Slang for a half-shamibelian, a person who has one Shamibelian and one Firan (or Ticanee, Bonduin, etc.) parent.
message (v.) To send something via the messenger service.
OC (n.) The Old City, i.e., the slums of Anarinuell frequented by gangs and criminals and the lower class.
OCer (n.) Someone who lives in the Old City.
praise (v.) To use the praise command, causing someone to rise slightly in social status.
privileging (v.) Taking "noble privilege;" that is, when a noble has sex with a woman of the common class. Thematically, this is considered to be a dubious honor to the woman and her family, and should never be used as punishment (see news noble privilege).
shami (n.) Slang term for a Shamibelian. See also: "goat."
speech (v.) To give a speech with the orate command that appears on the Speeches bulletin board.
waller (n.) A term used by residents of the Old City to describe firan citizens who live within the protective walls of the city of Anarinuell proper. It can be used as an adjective as well, and it's usually derogatory in nature.


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