TinyPlot & Event Definitions
From FiranMUX
Bangs
The term 'Bangs' comes from the roleplaying game Sorcerer, by Ron Edwards. While akin to regular story/TP hooks bangs are intended to be immediate. They should be impossible for a player to avoid reacting to in some way, and are also open-ended enough that while the players are forced to act, the bang in no way forces them to act in a particular way. An example bang would be a runaway horse in the forum - do players run from it, try and kill it, try and capture it and return to its owner, try and capture and sell it etc. The players have to react to the horse, however, even if their reaction is to run into the bath house and hide. Bangs are good for both driving a flagging story, pushing a plot or simply generating a 1-hour TP.
Hooks
Hooks are, in essence, the things that commence any plotline. Unlike simple Events they actually lead somewhere, and require the players to act in response to the hook to progress the plotline. Every character on Firan has roleplaying hooks in the form of their relationships, but the TP Hooks they have are things such as their secrets. An example Hook for the guards would be a merchant coming into the city and complaining of being robbed by a village a day or two away. Hooks should ideally have complications so that the players can advance in different ways. The complication for the above example might be that the Merchant is lying, he lost his wares gambling in the village instead. Roleplay with the merchant or the villagers might reveal this. The larger the TP, the more Hooks it should have to allow players to buy into it and get involved.
Event TPs
While any 'thing' that happens on the grid from a wiz could be called a TP, an Event TP is purely reactive on the players part and, in the main, they can't effect the event itself. An example Event TP would be a lightning strike that hits a building. Or a Shami raid. Now, players can still react and gain roleplay out of it, but mostly an Event TP is about what happens during the event and the immediate aftermath. There's typically no follow-up to it, no investigations or any actual plot to drive forwards. They're no better or worse than a Plot TP other than that they're typically smaller and require less effort (shami raids notwithstanding)
