Firan Survival Guide: Energy

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FiranMUX has an extensively coded energy system. There are two types of energy:

  1. Energy points (EPs) are a person's day-to-day source of energy.
  2. Energy reserve points (ERPs) are a personal energy store you can draw on as needed.

Many actions performed in the game take energy of one form or another. Finding herbs, for example, takes day-to-day energy points. Cooking food draws off energy reserve points. Nothing requires you to eat or sleep on the game. You simply won't get energy points. It's technically possible to simply roleplay without bothering to eat or sleep, but then you could never hold a job and most commands would be unusable. That's why it's important to learn at least the basics of the energy system.

Eating and Drinking

ADVANCED TIPS: Not hungry enough to eat an entire cheese pie? You can always eat just half of it. First, separate 0.5 from cheese pie and then simply eat 0.5 cheese pie.

Solid foods are eaten with the eat command, while liquids with the drink command. The amount you can consume, in terms of energy points, is determined by your size attribute. The amount of EP in a food is related to how much it costs, monetarily, to make. You can eat food that's in the same room as you, and even eat it out of containers in a single command. If there are multiple objects grouped together you'll only eat one of them at a time with the command.

There's a limit to the amount of EP points you can accumulate. Currently, this limit is based on your Size attribute. The value is set to five times your size, plus fifteen. Thus, an average-sized person of size 3 could eat as many as 30 EP (15+15). Those who are larger can eat more; those who are smaller can eat less. Any extra EPs gained above this limit are simply lost.

Important Warning #1! Be careful when you drink alcohol. You will grow steadily drunk, as indicated by the emitted messages you receive after drinking. At some point you may either start vomitting, fall unconscious, or even suffer nerve damage. Since any damage can kill you, it's possible to literally drink yourself to death.

Important Warning #2 Some foods can be poisoned. This is rare, but it can happen if someone takes the action to do so. Some poisons are fatal. Others can affect you in other ways. You can always hire a poison taster if you're worried that someone may have poisoned your food.

Examples

> eat cheese pie
> drink red wine
> eat fish cakes from amphora

Help Text Reference

Basic Help Topics: eat, drink
Advanced Help Topics: feed, poison, taste, spoil

Sleeping

ADVANCED TIPS: The sleep cycle resets after 8:30 am IC, so you'll sometimes see people sleep soon after this. The nap cycle resets at 12:45 pm. Also note that you can be sleeping and logged into the game. When this happens, if someone poses in the room you're asleep in you have a chance to hear what it is they're doing.

When you sleep, you are moved to Uf's Dream World (the location where sleeping characters reside). To wake back up again simply type wake and, if enough time has passed (20 seconds or so) you'll wake back up in the room you went to sleep in. While you are asleep there will be an object called 'Sleeping So-and-So' in the room to represent that you are there asleep. If you go to sleep in your own home (as indicated by @home) or someplace you've camped, then 75% of your EPs are transferred into ERPs. Going to sleep somewhere other than your home is possible, but no energy will transfer. Going to sleep multiple times in a day is possible, but the energy transfer will only be attempted the first time within a 24 hour period.

Napping is a similar process. Simply type nap and your character is moved to Uf's Dream World. Your sleeping body remains in the room for others to see. When you want to wake up again, type wake. If you nap in a private room, even if it's not your own, 25% of your EPs will be transferred to your ERPs. You can only nap once per day.

Examples

> sleep
> nap
> wake

Help Text Reference

Basic Help Topics: sleep, nap, wake
Advanced Help Topics: energy system, camp, uncamp


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