Firan Survival Guide: Jobs
From FiranMUX
Every character in the game has a primary vocation of some sort, such as a farmer, a craftsman, or a soldier. Jobs can be both a focus of RP and a source of income. Characters may also have secondary skills or secondary jobs that they're skilled at. For example, a soldier may also be a farmer, or a tailor may also be a cobbler.
- To figure out your character's primary vocation, use the
@sheetcommand - To see other skills your character may use in a job-related sense, use the
@sheet/statscommand - To learn another character's vocation, use the
learn about <player>command (or thewho <player>command as an OOC source of the information) - To find a list of all characters of a certain vocation, use the
@vocation <job-type>command - To find a list of all characters with a certain skill at 2+, use the
@vocation/skill <skill-type>command
What follows is my own interpretation about the different types of vocations on FiranMUX and how they fit in the game. I describe a little about what it is they do, skills that are potentially relevant, help files that may be of value with the character, related news files, an idea of how to make money with that particular job, and tips for generating job-based RP.
As a note, most of the skills have help files that can be accessed in game (by typing help <skill>). Also, some of the skills, such as the artist or craft ones, allow for you to create items in game by using the make command. For a list of products that a particular skill can make, use the @products/<skill> command (for example, @products/tailoring). If you're curious about which of the many attributes match with which skills, refer to the (possibly outdated, but probably useful) are Firan attributes good for? page, created by histoire68 on LiveJournal. There is also an excellent FiranMUX Unofficial Smith Guide that describes more fully how to make customizable things, such as clothes or weapons or sculptures.
| Job Category | Examples |
| students, scholars, translators, historians, teachers | |
| potters, sculptors, painters, singers, dancer, musicians, entertainers, tattoo artists, actors, storytellers, artists, etc. | |
| barbers, beauticians, hairstylists | |
| children | |
| clothiers, armorers, carpenters, cooks, brewers, butchers, tanners, glassmakers, weavers, perfumers, masons, leatherworker, blacksmiths, jewelers, potters, cobblers, bowyers, etc. | |
| farmers, farriers, animal handlers, bird handlers, grooms, stablehands, griffon trainers, horse trainers, dairy farmers, beekeepers, shepherds | |
| gladiators, athletes, scorekeepers | |
| ministers, politicians, trade officials, political advisors, proxies, clan leaders, delegates, sharani, diplomats | |
| healers, midwives, apothecarists, poison tasters | |
| hunters, trappers, fishermans, surveyors, lumberjacks, trackers | |
| judges, lawyers | |
| locksmiths | |
| beggars, thugs, conmen, gamblers, thieves, gangsters, assassins, loan sharks, etc. | |
| mercenaries, bodyguards, bouncers | |
| merchants | |
| messengers, heralds | |
| miners | |
| nobles | |
| priests, priestesses, initiates, seers, shamans | |
| servants, nannies, lady's maids, lady-in-waiting, tavern wenches, stewards | |
| soldiers, guards, pilots, firefighters | |
| homemakers, rogues, landowners, trophy wives, etc. | |
| whores, towel boys |
