Firan Survival Guide: Manipulating Items

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FiranMUX is a heavily coded game. Though some things can be assumed as objects in the course of roleplay -- torches are assumed to light the streets, and furniture to populate a furnished room, as two examples -- there are literally hundreds of objects that exist as coded objects. Clothes, furniture, containers, weapons, jewelry, and armor are just some example of such coded objects. If you're confused on what you can assume to exist without an object being present, just ask on the help channel.

Contents

Get and Drop

ADVANCED TIPS: Picking up things that weigh above your encumbrance can be done, but at the cost of temporary energy points (EPs). If you wear something, or carry it in something worn (like a backpack), it only counts as weighing half as much toward your encumbrance level. Also, you can separate out items into smaller bundles to move easier. Or, if it's particularly large, go on the help channel to ask about a @delivery. This simulates paying people to move large loads for you at a monetary cost.

If you see an object in the room, you can take it with either the get or take command. These two commands are identical. Objects weigh a certain number of pounds, and there's only so much you can carry before becoming overloaded. You can only carry up to five ojects at a time. To carry more, you can wear objects, or move them inside of containers. To put an item you're carrying in the room use the drop command. You can see what items you're carrying with the inventory command.

Examples

> get cheese pie
> take cotton tunic
> drop wooden sword

Help Text Reference

Basic Help Topics: get, take, drop
Advanced Help Topics: dropall, encumbrance, look, inventory

Containers

ADVANCED TIPS: You can tell how much a container type can hold by typing @products <container name> and looking at its capacity. If it's safe for storing food if will say '<<food-safe>>' at the top. To see how much room is remaining in a container that's in the same room as you, type @info <container name>. To find out how big something is type @products <item name> and look at its volume. Of course, the easiest way is just to shove stuff in and see if it fits!

Containers such as chests or backpacks can be used to store multiple items. Some containers have special properties: pantries, for example, will keep food safe from rotting; backpacks can be worn as clothing; bottles can hold liquids. Containers can be opened, allowing access to items within, or closed, hiding what's inside. Some containers can have locks installed on them.

The amount a container can hold is dependent both on the size of the container, and the volume of what you're placing inside it. Backpacks are particularly useful containers because they are relatively cheap, hold a lot of stuff, and can be worn. Amphoras are another good type of container. They come in various sizes and keep food safe from rotting.

Examples

> put key to barn in keyring
> take fish cakes from amphora
> close backpack

Help Text Reference

Basic Help Topics: put, get, take, open, close
Advanced Help Topics: load, unload, dump, fill, give, contents, select, push, putall

Group and Separate

ADVANCED TIPS: Separating things from containers is a good way to move small quantities of items. It's especially useful for getting liquids out of containers, as these can't simply be taken by hand.

Multiple virtual objects can be grouped together into a single coded object. They can later be separated back out again. Objects can even be grouped and separated from inside containers. Items that are separated out from containers can be found in the room.

Examples

> group 2 logs with 5 logs
> separate 5 from amphora's red wine

Help Text Reference

Basic Help Topics: group, separate
Advanced Help Topics: groupall

Wear and Remove

ADVANCED TIPS: Some fabrics and colors are more fashionable than others. Type @fashion/list to see what's in style this week!

You can wear clothes, jewelry, armor, and some other items as well, whatever might logically be worn as a person. Every item has a location where it can be worn so that you cannot, for example, wear two pairs of boots at the same time, or seven swords at once. An object must be carried on your person before it can be worn. Order matters. For example, you'll need to put on your tunic before wearing a toga over it.

Examples

> wear tunic
> unwear boots
> remove backpack

Help Text Reference

Basic Help Topics: wear, unwear, remove
Advanced Help Topics: dress, undress, dress/quick, outfits, clothing system index, worn, @wearable


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