Firan Survival Guide: The Economy
From FiranMUX
WARNING! The information contained here is based on the state of the game as of this writing. Since FiranMUX is an evolving game the economy system is, as with everything, subject to change. Odds are the basics will remain the same, but the details may be tweaked. Also, there are things I don't know about the economy systems, and worse yet, things I might be wrong about, so don't put 100% faith in this.
On the subject of code mechanics, rolls are done according to a very slight modification of White Wolf dice rules. Ask around if you don't know how it works, it's a popular dice system. Code mechanics are especially subject to tweaking so what's described may quite possibly be out of date, or else temporarily altered for plot reasons.
| Some general information about the economics system on Firan. | |
| The role of sponsors in Firan, and why you might need one. | |
|
Two ways to work 'in the abstract': with EP or with ERP. | |
| How to determine how much things should cost. | |
| The most-used mechanism for buying and selling: the market. | |
| Aside from the market, other places to peddle your goods. | |
| On the subject of debt, loan sharks, and other sundry topics. |
