Help Combat Timers
From FiranMUX
Combat Timers
Every time you do something in combat, it choose two new attributes to base your timers on. It does this using a random, but heavily weighted, set of attribute names. The most common pair is Reflex + Luck (like the 2.0 system uses).
Here are the weights (percentages) for each attribute in the pair:
Reflex Agility Size Willpower Attention Favor Luck
65 15 7 5 3 3 2
Reflex Agility Size Reason Intuition Favor Luck
2 2 3 4 9 10 70
That means that Reflex has a 65% chance of getting chosen for the first attribute but only a 2% chance for the second. Luck has a 70% chance to be your second attribute.
There is a '@combat/timers' command you can use to get some random choices and see how many dice you'd get.
