Help Combat Timers

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Combat Timers

Every time you do something in combat, it choose two new attributes to base your timers on. It does this using a random, but heavily weighted, set of attribute names. The most common pair is Reflex + Luck (like the 2.0 system uses).

Here are the weights (percentages) for each attribute in the pair:

     Reflex Agility Size Willpower Attention Favor Luck
     65     15      7    5         3         3     2
     Reflex Agility Size Reason    Intuition Favor Luck
     2      2       3    4         9         10    70

That means that Reflex has a 65% chance of getting chosen for the first attribute but only a 2% chance for the second. Luck has a 70% chance to be your second attribute.

There is a '@combat/timers' command you can use to get some random choices and see how many dice you'd get.

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