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Contents

Introduction

Trying out a MUX, especially in today's age, is a very unique experience. A potential player downloads a client, gets through the process of typing in the address and port, and maybe has a general idea of what to expect from the game. But with a background of first person shooters, real time strategy, computer role playing games (which are rarely like their dedicated text counterparts), and whichever else--or no background at all--, logging onto a game like Firan can be overwhelming. This guide will attempt to address that sensation, and make things clearer for a brand new player.

How do I play?

If you have an idea of what FiranMUX, and other related games are, you'll know that it's based on roleplaying, or RP. With FiranMUX, you choose a character from the roster of pregenerated characters, or create your own, and enter the city of Anarinuell, in the world of Aerval, populated by a people who call themselves Firans. When you are in the game world, you put yourself in the boots of your character; everything you say and pose (which refers to the things your character does) is in-character. That means that everything you say and do will be seen as what your character is saying and doing. Talking about or referring to modern-day objects that do not exist in the Greco-Roman setting of Firan will thus make your character appear somewhat loony to other characters, and running around snatching things and attacking people will likely get your character thrown in jail.

Speaking and Posing

To say something, use "say <your words>." But generally, you want to also describe what your character is doing, too. In that case, use "pose <description>." For example, in an imagined encounter between your character Bobik and his brother Jamesius:

  • pose walks into the tavern lazily, slouching as he makes his way towards the bar. His helmet is off, held loosely in his right hand, and his iron armor has been recently polished, though Bobik himself has several noticeable bleeding gashes along his shoulder. When he sees his brother, Jamesius, Bobik straightens and grins widely. He says, "Brother! Where were you today when I killed a skulking Shamibelian spy with my bare hands?"

Inputting the 'pose' will make it output this to the entire room:

  • Bobik walks into the tavern lazily, slouching as he makes his way towards the bar. His helmet is off, held loosely in his right hand, and his iron armor has been recently polished, though Bobik himself has several noticeable bleeding gashes along his shoulder. When he sees his brother, Jamesius, Bobik straightens and grins widely. He says, "Brother! Where were you today when I killed a skulking Shamibelian spy with my bare hands?" *Firan*

The *Firan* part details the language spoken, and pose is automatically replaced with your character's name. A short version of pose is ':'. Using a colon does not require a space, hence this:

  •  :walks into the tavern.

will display as

  • Bobik walks into the tavern.

To show possession, with apostrophes, you enter a semicolon, like so:

  •  ;'s feet carry him into the tavern.

And it will display as:

  • Bobik's feet carry him into the tavern.

With the 'whisper' command, you can speak to a single person and the room will not hear, and with the 'mutter' command, you can speak to a single person and the people in the room have a chance to hear. Your character might also be able to speak different languages. For more information on this, see the helpfiles on the subjects by typing help <subject>.

Choosing a Character

FiranMUX is a bit different from other similar games in that it has a roster system of premade characters, and many of them require an application. You can make your own character, but as you can only ever make a single one, it's a safer and possibly a more fun experience to find one on the roster. Rostered characters already have relationships, homes, possessions, and a good amount of skills, which means it is easier to start playing and get into the most immersive part of the game: the roleplaying.

Who to Choose?

@roster shows the first page of the entire roster list. The roster list contains upwards of 300 - 400 characters, and may be boggling the first time you see it. How to choose? Who to pick? @roster/filter can help you filter out choices. You can create an age limit, look for ones of a certain vocation, and filter out males or females, respectively. @roster <character name> will show you a basic description, then @roster/info will show you an indepth description of personality, and @roster/background reveals a quick background written from the character's perspective. The @roster has other commands that allow you to look at their spouses, children, and relationships, and from there on, you can start deciding on a character.

Why do I have to fill out an application?

Some characters require applications before a player can play. This is to ensure that a player has a good grasp of the character concept, and has to put in some investment, instead of simply pointing a finger and picking on a whim. Firan has several 'levels' of characters: Level I, II, III, and IV. Roughly, level I is the most important and vital to the game, consisting of Clan Leaders, important nobles, and other notable personages. To keep the game in theme, and to keep the characters from being misplayed by someone who looks to just twink, applications are needed. But, applications aren't as intimidating as they might first seem. If you've read over the background of a character, and feel like you want to try it out, just type a paragraph according to the questions laid out. As long as your application isn't just a single sentence about how you like the character's description, it's likely to get accepted.


Other Resources

Never been on a MUX or MUSH before? Ever wondered what people mean when they talk about MUDs and MOOs? Never fear, we've complied a list of resources that will help you get around quickly!

Top MUD Sites Introduction to MUSH

Application Process Why require an application for a character?

Plot basics How to develop a storyline

Adjusting to a Roleplaying Game Difference between 'Roll-Playing' and Roleplaying

Theft IC actions, IC consequences

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