Procedures

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For a glimpse of how everything works, from the arrest to trial, take a look at Laws and Procedure.

Working Cases

Cases will be handled by teams who will patrol, and work together, each sharing the work and RPing together. Each team will be headed by a Captain who is ultimately in charge of each case. That Captain will have Centurions and Sentries beneath him/her and will be responsible for ensuring that team is properly trained and executing their duties. Each Captain will have a Commander to report to who will ensure that cases are getting solved and who will offer training and assistance as needed. Current specialties will be spread across teams, thereby assisting in cross training and completion of cases from start to finish. Different teams under the same Commander will work closely together and will be able to assist each other easily as needed, capitalizing on the strengths of the individuals to make the team itself stronger.

Commanders work in a supervisory basis, ensuring that cases get done timely and correctly and as Special Investigators, as called upon by the General and the Viceroy.

Benefits of sharing the Work

  • With flexibility, we can easily keep a couple of active people under each Captain.
  • Cadets and Sentries receive training by experienced people right in the field in all the aspects they'll need to know in their time as a Guard.
  • Working with the people in your team, single cases aren't all on one person. Cases can be handled on a timely basis even if the assigned Captain has issues arise.
  • Working with others, you have the ability to use your strong points without the cases suffering. Some people are better at prosecutions than tracking and can handle primary prosecutions for their team and get help from team member with their weak points, such as noted above -- tracking.
  • Commanders would only be involved in investigating special cases, which is more IC. This leaves them time to ensure that people receive the proper training and that cases are being handled.

Handling Cases

Anyone in the First above Sentry can open cases, so if you see a crime report with no open case, open one. Send your Captain a message on cases you have opened they will either assume command of it, or notify their commander that their case load does not allow it. Captains will be solely in charge of the cases assigned to them, if the Captain is on the roster, then it falls to the next level off the roster. Centurions should communicate and work with each other to assure things are being taken care of.

Note the crime report or witness on the guard channel as your initial proof that something needs investigating, along with anyone you spoke to about it, the particulars of conversations, things you eliminated or feel is proof. Logs for C it and RP it should be noted and that you have put in an @request and the ### so we know where to go to in order to find out why a case isn't solved yet. Also, if you get a response, please be sure to put that into the @case as well so we know where you are. Use (OOC: ) to note OOC things. When you arrest someone, note it in the @case file.

Read and know 'help investigation'. This is how you can solve a case by game rules. Know these rules and use them. OOCly experienced guards will help as needed, but will ask if you've read these help files if you are new to the guard or a guard character.

Cases, while we have code to handle them are ICly considered scrolls that the guard keeps. You would have one for each case you are working on and a copy in the chest in the Guard Room in the jail. Make sure the one in the Guard Room (the @case code) is as up to date as your investigation. When you find through the @trial code that a judge has been assigned to a case that has been charged and you are the one that charged it, prepare a copy of your case files for that judge. I.E. copy them to a scroll. If you record arrests and @cases are properly copied to scroll then you will receive credit for the case. This is the best way to assure that all involved get their bonuses.

When a case is solved, arrest the person, charge them, put a note on the bottom of it the name of the person charged and a summary of the evidence or proof. Periodically the IC leadership looks over these things to make sure Investigations is doing their job.

Once a case is charged and the scroll for the judge made, your job is mostly done. Sometimes a judge asks us to take care of punishments. If you worked on a case, you are also responsible for making sure punishments get taken care of as ordered.

Put the scrolls with the details of your case in the Guard Room in the proper scroll rack. @bb/post that you've made a change to a case on the Guards BB (16).

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