Firan Survival Guide: Weapon Stats

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Different weapons have different attributes to them. Some, like daggers and knives, hit faster. Others, like swords and axes, hit harder. Some tend to leave bruises. Others tend to leave gashes and lacerations. Melee weapons have different lengths. Iron weapons tend to do more damage than flint, silver, or bronze weapons.

If you have skill in a particular class of weapons (this is the associated melee skill, so for arrows it would be combat/knives) you can learn about the stats of the weapon through use of the @info command. Also, those with the appraisal/weapons skill at any level can see combat info for any and all weapons. Information at the bottom of the description will reveal statistics about the weapon in question. Note that for ranged weapons, like a bow, what you really want to see information about is the ammo shot, the arrows themselves. Here is an example for an iron dagger:

Length: short   Damage: 3 slashing   Mode: 1W|WW|T   Speed: 10

Throwing balance: 6    Thrown damage: 3    Ammo: none

Attack: Agility + Combat/knives at 6

Defend: Reflex + Combat/knives at 7

Much of this is explained in help combat weapons somewhere. Summarized here:

  • Length is self-explanatory. When engaged by someone in combat you can only attack back if wielding a weapon of the same length.
  • Damage number is what sided dice are used in computing damage. Higher numbers do more damage. The type afterwards is the type of damage. Different damage types cause different types of wounds. This is why clubs (a bashing weapon) tends to bruise while knives (a slashing weapon) cause lacerations.
  • Mode is a little confusing so I'll skip that. Hopefully it's not too important.
  • Speed is how fast the weapon is. Lower numbers are faster.
  • Throwing balance affects how easy it is to throw. Lower numbers are easier to throw.
  • Throwing damage is similar to melee damage but, obviously, used if the object is thrown. This overrides the standard method of computing damage based on weight.
  • Ammo indicates what ammo must be loaded for ranged weapons.
  • Attack describes the stats used when using the weapon to attack in melee. This works into the dice rolls of the attack command.
  • Defend describes the stats used when using the weapon defensively.

At the moment weapons suffer only rarely from damage through use.


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