Firan Survival Guide: Getting Healed

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Okay, so now you're injured. What do you do? There are a number of ways you can heal injuries, as described below.

Contents

Automatic daily healing

Every IC day at 6:00 am the healing code runs and certain wounds are healed automatically. The number of wounds that can be healed automatically per day is determined directly by your Health attribute, so that people with 3 Health will heal (potentially) 3 wounds a day, and so on. Some wounds, however, heal much slower than others. Though most wounds heal a point at a time, bandaging a wound can make it heal faster, 3 points a day for things like bruises, lacerations, punctures, and the like. See the table on healing for specific details.

The Heal command

Anyone with the healing skill can attempt to use the heal command. It can be used on yourself or on others. Those with low skill (or poor luck) run the risk of further damaging the patient with a botched healing attempt. The heal command takes energy (ERPs) and requires the appropriate medical supply. See help medical supplies, or else the table on healing below, for specific details. Healing attempts can be made once per RL hour, computer per patient, not per healer. Note also that you can be healed by someone else even while you're offline, if you remember to use the sleep command before disconnecting.

For those interested in the code, a healing check is made by rolling the healer's Healing + Memory, at a difficulty of 10 minus their Intuition attribute. A higher number of successes will lead to more damage being healed. There is no longer any such thing as 'unbotchable' healers -- the new dice system changed that. Your success rate will hinge on how good you are at healing and the better you are, the less chance you have of botching. However, it still might happen.

High quality medical supplies can heal more than low quality supplies.

Drinking medicinal teas

Certain damage can be healed a point by drinking the appropriate medicinal tea. These teas can be effective either once per RL hour, or once per RL day, depending on the type. Note that teas don't always work, so sometimes you'll drink them and receive no benefit. See the table on healing below for specifics.

The Bandage command

The bandage command doesn't heal any damage at that point in time, but it does make the automatic daily healings more efficient. Bandaged wounds heal a number of point equal to the character's Health attribute, as opposed to 1, points per day. Plus it's just a good idea to bandage your large, gaping flesh wounds. Things that are slow to heal, like breaks or lung trauma, are unaffected by bandages. When a wound is completely healed up, the bandage will be automatically removed.

The Splint command

In general, Firans aren't medically advanced enough to know how to splint bones. There are, however, three PCs on the game -- Wylma, Balinda, and Odoni -- who are legendary healers with this ability. Splints can be applied once per IC day per patient, and typically heal 0-1 points of damage when applied (though occasionally as much as 2 or 3).

Table on Healing


Type of Injury Automatic Healing Medical Supply
Bruise 1 point (3 if bandaged) every IC day Yarrow tea can potentially, once every RL hour, heal 1 point
Gash 1 point (3 if bandaged) every IC day Comfrey ointment applied by healer
Puncture 1 point (3 if bandaged) every IC day Tea tree oil applied by healer
Laceration 1 point (3 if bandaged) every IC day Calendula lotion applied by healer
Break 1 point every 4 IC days Splint, once per RL day (legendary healers only)
Lung Trauma 1 point every 4 IC days Breathing compress applied by healer
Nerve Damage 1 point every IC day Mint tea once every RL day may potentially heal 1 additional point
Burn 1 point (3 if bandaged) every IC day Burn salve applied by healer
Stabbing Pain 1 point (3 if bandaged) every IC day None
Headache (unknown) Feverfew powder applied by healer
Nausea (unknown) Drinking ginger tea, unknown how often


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