Tutorial 8: Jobs (as a single page)
From FiranMUX
| This page includes all the text of the "Jobs" Advanced Firan Survival Guide tutorial. It's on one page for ease of searching, reading, or printing. |
Contents |
Every character in the game has a primary vocation of some sort, such as a farmer, a craftsman, or a soldier. Jobs can be both a focus of RP and a source of income. Characters may also have secondary skills or secondary jobs that they're skilled at. For example, a soldier may also be a farmer, or a tailor may also be a cobbler.
- To figure out your character's primary vocation, use the
@sheetcommand - To see other skills your character may use in a job-related sense, use the
@sheet/statscommand - To learn another character's vocation, use the
learn about <player>command (or thewho <player>command as an OOC source of the information) - To find a list of all characters of a certain vocation, use the
@vocation <job-type>command - To find a list of all characters with a certain skill at 2+, use the
@vocation/skill <skill-type>command
What follows is my own interpretation about the different types of vocations on FiranMUX and how they fit in the game. I describe a little about what it is they do, skills that are potentially relevant, help files that may be of value with the character, related news files, an idea of how to make money with that particular job, and tips for generating job-based RP.
As a note, most of the skills have help files that can be accessed in game (by typing help <skill>). Also, some of the skills, such as the artist or craft ones, allow for you to create items in game by using the make command. For a list of products that a particular skill can make, use the @products/<skill> command (for example, @products/tailoring). If you're curious about which of the many attributes match with which skills, refer to the (possibly outdated, but probably useful) are Firan attributes good for? page, created by histoire68 on LiveJournal. There is also an excellent FiranMUX Unofficial Smith Guide that describes more fully how to make customizable things, such as clothes or weapons or sculptures.
| Job Category | Examples |
| students, scholars, translators, historians, teachers | |
| potters, sculptors, painters, singers, dancer, musicians, entertainers, tattoo artists, actors, storytellers, artists, etc. | |
| barbers, beauticians, hairstylists | |
| children | |
| clothiers, armorers, carpenters, cooks, brewers, butchers, tanners, glassmakers, weavers, perfumers, masons, leatherworker, blacksmiths, jewelers, potters, cobblers, bowyers, etc. | |
| farmers, farriers, animal handlers, bird handlers, grooms, stablehands, griffon trainers, horse trainers, dairy farmers, beekeepers, shepherds | |
| gladiators, athletes, scorekeepers | |
| ministers, politicians, trade officials, political advisors, proxies, clan leaders, delegates, sharani, diplomats | |
| healers, midwives, apothecarists, poison tasters | |
| hunters, trappers, fishermans, surveyors, lumberjacks, trackers | |
| judges, lawyers | |
| locksmiths | |
| beggars, thugs, conmen, gamblers, thieves, gangsters, assassins, loan sharks, etc. | |
| mercenaries, bodyguards, bouncers | |
| merchants | |
| messengers, heralds | |
| miners | |
| nobles | |
| priests, priestesses, initiates, seers, shamans | |
| servants, nannies, lady's maids, lady-in-waiting, tavern wenches, stewards | |
| soldiers, guards, pilots, firefighters | |
| homemakers, rogues, landowners, trophy wives, etc. | |
| whores, towel boys |
Academic to Craftsmen
Academic
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RP IDEAS
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In a time where physical capabilities were stressed both at war and in competition, academics were in something of a minority. However, teachers and scholars and the like do exist, and they are the ones who preserve the history of the lands, who press forward with new knowledge, and who are responsible for an increasingly literate and educated population. There is one major academy in the city, the Lokaranis Academy, and one large library, the Great Library. Smaller academies and libraries may also exist.
Professions: students, scholars, translators, historians, teachers
Related skills: cartography, debate, economics, language skills, literacy skills, oratory, research, teaching, other skills of a particular focus (especially for teachers)
Possibly useful attributes: Reason, Memory, Shrewdness (debate mainly), Mobility (oration mainly), Attention
Related help files: debate command, teach, research, speak, write, read, language system, literacy system, practice, teach, orate
Related news files: Almost all of them! In particular 'news myths' (for news on myths, obviously), news gods (for religious information), news city (about Anarinuell), news history index (about the history of the land), news legal index (for those familiar with law), news obituaries (for information about dead people, potentially important ones). Also, look on the rest of the site or do searches for interesting information.
Sources of income: Teaching can be a great source of income, depending on where and what you teach. Ask around about teaching at the Lokaranis Academy in particular, where class tuitions run (as of mid 2006) at 25,000 stenis per student per lessons. Outside of classes, people may not be as willing to pay for instruction in skills, unless they are rare or high level. You might be able to get jobs doing research, or as a scribe for those without the ability to write. There are occasional contests, at festivals or otherwise, well-suited to academically oriented people (i.e., debate contests, scroll competitions, etc.). Your clan might hire you in a ministry position, such as Minister of Education, and pay a small salary. Translators may get hired on for specific needs, such as military purposes. Keep in mind that translation jobs might be more assumed activities, than on screen and RPed activities. Students, of course, can attempt to bum money off their parents forever, in order to avoid working in the real world.
Artists and Performers
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RP IDEAS
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Artists and performers are typically either commoners or middle class, though certain nobles may choose to dabble in the arts as a hobby. They usually have a noble social sponsor, or patron, backing them. Musicians and dancers and the like perform in public, while other artists may make their pieces in private to later sell, donate, or display. Of pariticular note are tattoo artists, who tend to almost always be one of the rarer professions in the Ticanee clan or, perhaps, someone in the Old City who does tattoos for gang members.
Professions: potters, sculptors, painters, singers, dancer, musicians, entertainers, tattoo artists, actors, storytellers, artists
Related skills: dancing, illustration, instrument skills, oratory, singing, sculpting, tattoo illustration
Possibly useful attributes: Creativity, Coordination, Memory, Sociability, Attention, Mobility (oration mainly), Passion, Self Esteem, Allure, Reputation
Related help files: dance command, song command, sing command, music index, play command, satire command, make command, draw command, music, @products, hang command, auction system, orate
Related news files: actors, artist, dancer, musician, painter, potter, sculptor, singer, storyteller, tattoo artist
Sources of income: Performers tend to make their money by either performing at social events or, perhaps, creating a new song for someone who's commissioned one. They may also be regularly employed by a noble, so that they are continually on call should any social events pop up. Artists typically work on commission, or sell paintings through the market (in which case they'll end up for sale in Jalon's Mercantile) or the auction system. The Classified bulletin board can be used either by those seeking an artist to hire, or artists who may be looking for work. Pricing is, as with most things, volatile. You're best off asking others in the field to get an idea, but prices vary wildly. And, if you can't seem to make ends meet as an artist, you can always do what struggling artists of the past have done: find a secondary job.
Beauty Industry
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RP IDEAS
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Hairstylists and other related professions are relatively new to Firan (circa 2005), when hair was actually coded in-game. These professions are concerned with giving haircuts and hairstylings, along with creating wigs and hair dyes for those in need, for whatever their reasons. There is an extensive list of hairstyles available, with higher levels of the hairstyling skill having access to the more intricate hairstyles. Beauticians could likely roleplay the application of makeup (currently not coded in-game but utilized thematically) as well.
Professions: barbers, beauticians, hairstylists
Related skills: hairstyling
Possibly useful attributes: Coordination (mainly haircutting), Attention (mainly hairstyling), Memory (mainly hair dyes), Creativity (mainly hair wigs)
Related help files: hair overview (and referenced files)
Related news files: barber, beautician, hairstylist
Sources of income: Some hairstylists might hire themselves on to a noble family. Others may work on commission, requiring a noble sponsor. Hairstyling can be a difficult profession to perform as the sole source of income, but it complements other fashion-related or servant-related (in the case of noble families) positions nicely.
Children
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RP IDEAS
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Characters are considered to be children until they have undergone their Ceremony of Souls (which is a coming of age ceremony). Typically this takes place around age 13 but it can vary. Some children are listed as simply being a child, while others may have vocations such as student, beggar, servant, etc. Children are typically subject to rules of their parents, though some kids might have more freedom than others. Some children have the personality of troublemakers, while others aren't. There's an in-game comsys channel for children, called Kids, that can be joined, and there may be child-oriented organizations to join as well. Ask on Kids channel to see if any such organizations are currently active.
Professions: child, student, selected others
Related skills: varies from child to child, though note that children are generally restricted to skills at level 1 and 2 only
Possibly useful attributes: varies from child to child
Related help files: varies from child to child
Related news files: ceremony of souls, child behavior, notmeraki
Sources of income: Asking parents or other relatives for money is always a good start! Some children work at odd jobs for money, helping out others (either through RP, through selling ERP, or through the employment code) with various tasks. Beggar children might beg or even steal. In general, children don't need all that much money if they have a family to provide them with food and clothes, though pocket change always helps.
Craftsmen
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RP IDEAS
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Craftsmen can be some of the most sought after workers in the game, as people are always looking to buy things. Those that make customized goods, such as tailors or armorers, can easily find themselves with more commissions than they can handle, especially if they start to make a name for themselves. Many craftsmen will be middle class, though some may be commoners. Nobles don't really work a trade like this as a general rule, though they may dabble with various crafts as a hobby. How much you can make at a certain craft varies, though 'high ticket' items such as silk clothing, masks, or jewelry have the potential to bring in a lot of money. Some craftsmen will have a shop somewhere in the city, while others simply work out of their homes. Craftsman may sell to other PCs, or they might simply sell to the market. A craftsman will likely want a noble sponsor in order to sell their goods, and such a sponsor will expect a certain percentage of the sales for such sponsorship. An alternative is if the craftsman hires on, for salary only, as a hired employee in a particular noble (or middle class) family.
Professions: clothiers, armorers, carpenters, cooks, brewers, butchers, tanners, glassmakers, weavers, perfumers, masons, leatherworker, blacksmiths, jewelers, potters, cobblers, bowyers
Related skills: various appraisal skills, armoring, bowyery, brewing, carpentry, cobbling, cooking, fashion, glassmaking, leatherworking, masonry, perfuming, pottery, ropemaking, smelting, smithing, tailoring, tanning, weaponsmithing, weaving
Possibly useful attributes: Coordination, Muscle, Attention, Creativity, Shrewdness (appraisals). (One good way to look up useful attributes is to use the @products/<skill name> command to identify a list of makeable objects, then go through the list using the @products <name> command, and look at the Related Attribute: line to see what specific attributes are used for which particular skills.)
Related help files: make command, descibe, name, design, finish, @fashion/list, @products, auction system, repair, ornament, market, appraise command, sponsor command, smithing, mix, construction by PCs
Related news files: vocations, federal laws3, tailoring, clothing, armorer, clothier, smithing, carpenter, cook, brewer, butcher, tanner, glassmaker, weaver, perfumer, mason, leatherworker, blacksmith, jeweler, potter, cobbler, bowyer
Sources of income: Craftsmen make their money selling the goods they create. Such goods can be sold to the market, via the auction system, to other PCs, or in private shops. You can advertise your services on the Classifieds bulletin board, or look there for others seeking goods. If you sell customized items to the market they will end up in various shops in Anarinuell, where other PCs might purchase them.
