Firan Survival Guide: Academic to Craftsmen

From FiranMUX

Jump to: navigation, search

Contents

Academic

RP IDEAS

  • Teach a class at the Lokaranis Academy.
  • Attend a class at the Lokaranis Academy.
  • Submit a scroll to the Great Library.
  • Interview people to work on a new scroll.
  • Browse the scrolls at the Great Library.
  • Offer to help people with research.
  • Hold an academic lecture on some topic.
  • Give informative tours of the Heroes Museum or clan districts.
  • Play a game of chess.
  • Teach or learn some news skills.
  • Perform research for people through personal interviews.

In a time where physical capabilities were stressed both at war and in competition, academics were in something of a minority. However, teachers and scholars and the like do exist, and they are the ones who preserve the history of the lands, who press forward with new knowledge, and who are responsible for an increasingly literate and educated population. There is one major academy in the city, the Lokaranis Academy, and one large library, the Great Library. Smaller academies and libraries may also exist.

Professions: students, scholars, translators, historians, teachers

Related skills: cartography, debate, economics, language skills, literacy skills, oratory, research, teaching, other skills of a particular focus (especially for teachers)

Possibly useful attributes: Reason, Memory, Shrewdness (debate mainly), Mobility (oration mainly), Attention

Related help files: debate command, teach, research, speak, write, read, language system, literacy system, practice, teach, orate

Related news files: Almost all of them! In particular 'news myths' (for news on myths, obviously), news gods (for religious information), news city (about Anarinuell), news history index (about the history of the land), news legal index (for those familiar with law), news obituaries (for information about dead people, potentially important ones). Also, look on the rest of the site or do searches for interesting information.

Sources of income: Teaching can be a great source of income, depending on where and what you teach. Ask around about teaching at the Lokaranis Academy in particular, where class tuitions run (as of mid 2006) at 25,000 stenis per student per lessons. Outside of classes, people may not be as willing to pay for instruction in skills, unless they are rare or high level. You might be able to get jobs doing research, or as a scribe for those without the ability to write. There are occasional contests, at festivals or otherwise, well-suited to academically oriented people (i.e., debate contests, scroll competitions, etc.). Your clan might hire you in a ministry position, such as Minister of Education, and pay a small salary. Translators may get hired on for specific needs, such as military purposes. Keep in mind that translation jobs might be more assumed activities, than on screen and RPed activities. Students, of course, can attempt to bum money off their parents forever, in order to avoid working in the real world.

Artists and Performers

RP IDEAS

  • Perform in public at some social event.
  • Seek out art commissions.
  • RP with your noble sponsor, or others of a similar artistic pursuit.
  • Participate in a related contest, or stage one of your own.
  • Participate in a charity auction.
  • Paint or sketch in public.
  • Take on an apprentice.
  • Learn new techniques, dances, or songs from others.
  • Look for live models to paint... nude?
  • Socialize in the hopes of securing patrons or customers.

Artists and performers are typically either commoners or middle class, though certain nobles may choose to dabble in the arts as a hobby. They usually have a noble social sponsor, or patron, backing them. Musicians and dancers and the like perform in public, while other artists may make their pieces in private to later sell, donate, or display. Of pariticular note are tattoo artists, who tend to almost always be one of the rarer professions in the Ticanee clan or, perhaps, someone in the Old City who does tattoos for gang members.

Professions: potters, sculptors, painters, singers, dancer, musicians, entertainers, tattoo artists, actors, storytellers, artists

Related skills: dancing, illustration, instrument skills, oratory, singing, sculpting, tattoo illustration

Possibly useful attributes: Creativity, Coordination, Memory, Sociability, Attention, Mobility (oration mainly), Passion, Self Esteem, Allure, Reputation

Related help files: dance command, song command, sing command, music index, play command, satire command, make command, draw command, music, @products, hang command, auction system, orate

Related news files: actors, artist, dancer, musician, painter, potter, sculptor, singer, storyteller, tattoo artist

Sources of income: Performers tend to make their money by either performing at social events or, perhaps, creating a new song for someone who's commissioned one. They may also be regularly employed by a noble, so that they are continually on call should any social events pop up. Artists typically work on commission, or sell paintings through the market (in which case they'll end up for sale in Jalon's Mercantile) or the auction system. The Classified bulletin board can be used either by those seeking an artist to hire, or artists who may be looking for work. Pricing is, as with most things, volatile. You're best off asking others in the field to get an idea, but prices vary wildly. And, if you can't seem to make ends meet as an artist, you can always do what struggling artists of the past have done: find a secondary job.

Beauty Industry

RP IDEAS

  • Style women's hair before a big social event
  • Give someone a haircut
  • Fit someone for a wig
  • Dye someone's hair
  • Critique others' sense of hairstyling fashion
  • Teach others your trade.

Hairstylists and other related professions are relatively new to Firan (circa 2005), when hair was actually coded in-game. These professions are concerned with giving haircuts and hairstylings, along with creating wigs and hair dyes for those in need, for whatever their reasons. There is an extensive list of hairstyles available, with higher levels of the hairstyling skill having access to the more intricate hairstyles. Beauticians could likely roleplay the application of makeup (currently not coded in-game but utilized thematically) as well.

Professions: barbers, beauticians, hairstylists

Related skills: hairstyling

Possibly useful attributes: Coordination (mainly haircutting), Attention (mainly hairstyling), Memory (mainly hair dyes), Creativity (mainly hair wigs)

Related help files: hair overview (and referenced files)

Related news files: barber, beautician, hairstylist

Sources of income: Some hairstylists might hire themselves on to a noble family. Others may work on commission, requiring a noble sponsor. Hairstyling can be a difficult profession to perform as the sole source of income, but it complements other fashion-related or servant-related (in the case of noble families) positions nicely.

Children

RP IDEAS

  • Run around with other kids.
  • Seek out an apprenticeship.
  • Offer to help an adult with something.
  • Start a snowball fight.
  • Stir up trouble.
  • Talk yourself out of trouble.
  • Laugh at others silly enough to get in trouble.
  • Attend a children's event.
  • Join a children's organization.
  • Learn about different professions you might pursue.
  • Go hunting, fishing, swimming, exploring, etc.
  • Get into scuffles or wooden sword fights.
  • The NotMeRaki does not exist.

Characters are considered to be children until they have undergone their Ceremony of Souls (which is a coming of age ceremony). Typically this takes place around age 13 but it can vary. Some children are listed as simply being a child, while others may have vocations such as student, beggar, servant, etc. Children are typically subject to rules of their parents, though some kids might have more freedom than others. Some children have the personality of troublemakers, while others aren't. There's an in-game comsys channel for children, called Kids, that can be joined, and there may be child-oriented organizations to join as well. Ask on Kids channel to see if any such organizations are currently active.

Professions: child, student, selected others

Related skills: varies from child to child, though note that children are generally restricted to skills at level 1 and 2 only

Possibly useful attributes: varies from child to child

Related help files: varies from child to child

Related news files: ceremony of souls, child behavior, notmeraki

Sources of income: Asking parents or other relatives for money is always a good start! Some children work at odd jobs for money, helping out others (either through RP, through selling ERP, or through the employment code) with various tasks. Beggar children might beg or even steal. In general, children don't need all that much money if they have a family to provide them with food and clothes, though pocket change always helps.

Craftsmen

RP IDEAS

  • Roleplay out making things
  • Take on an apprentice
  • Roleplay with potential buyers
  • Roleplay buying raw materials for your trade
  • Hawk your goods in the Forum
  • Make something really spectacular and try to sell it
  • Make something really hideous and try to sell it
  • Critique the clothing and jewelry others are wearing
  • Trade techniques with other craftsmen
  • Teach a class

Craftsmen can be some of the most sought after workers in the game, as people are always looking to buy things. Those that make customized goods, such as tailors or armorers, can easily find themselves with more commissions than they can handle, especially if they start to make a name for themselves. Many craftsmen will be middle class, though some may be commoners. Nobles don't really work a trade like this as a general rule, though they may dabble with various crafts as a hobby. How much you can make at a certain craft varies, though 'high ticket' items such as silk clothing, masks, or jewelry have the potential to bring in a lot of money. Some craftsmen will have a shop somewhere in the city, while others simply work out of their homes. Craftsman may sell to other PCs, or they might simply sell to the market. A craftsman will likely want a noble sponsor in order to sell their goods, and such a sponsor will expect a certain percentage of the sales for such sponsorship. An alternative is if the craftsman hires on, for salary only, as a hired employee in a particular noble (or middle class) family.

Professions: clothiers, armorers, carpenters, cooks, brewers, butchers, tanners, glassmakers, weavers, perfumers, masons, leatherworker, blacksmiths, jewelers, potters, cobblers, bowyers

Related skills: various appraisal skills, armoring, bowyery, brewing, carpentry, cobbling, cooking, fashion, glassmaking, leatherworking, masonry, perfuming, pottery, ropemaking, smelting, smithing, tailoring, tanning, weaponsmithing, weaving

Possibly useful attributes: Coordination, Muscle, Attention, Creativity, Shrewdness (appraisals). (One good way to look up useful attributes is to use the @products/<skill name> command to identify a list of makeable objects, then go through the list using the @products <name> command, and look at the Related Attribute: line to see what specific attributes are used for which particular skills.)

Related help files: make command, descibe, name, design, finish, @fashion/list, @products, auction system, repair, ornament, market, appraise command, sponsor command, smithing, mix, construction by PCs

Related news files: vocations, federal laws3, tailoring, clothing, armorer, clothier, smithing, carpenter, cook, brewer, butcher, tanner, glassmaker, weaver, perfumer, mason, leatherworker, blacksmith, jeweler, potter, cobbler, bowyer

Sources of income: Craftsmen make their money selling the goods they create. Such goods can be sold to the market, via the auction system, to other PCs, or in private shops. You can advertise your services on the Classifieds bulletin board, or look there for others seeking goods. If you sell customized items to the market they will end up in various shops in Anarinuell, where other PCs might purchase them.


Image:back_small.gif Back to Jobs

MAIN GUIDE PAGE

Forward to Jobs: Farmers to Hunters Image:forward_small.gif

Personal tools